FROM THE MAIL ROOM

Major Update now available v2.0.13.12217 + Steam Autumn Sale!

Greetings everyone! Before we delve further into this major update, we want to thank everyone who participated and helped us in the Public Playtest that ran this weekend. You guys are awesome!   Six months ago, we started the process of updating Post Scriptum to Unreal Engine 4.21 from the current 4.16 version. This update brings a lot of noticeable improvements to both the client and the server. Furthermore, with this release we want to announce that Post Scriptum will be 25% off during the Steam Autumn sale. So if you have been waiting to try it or have friends…

November 25th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 6 “Playtest”

  Greetings everyone! We are happy to announce that players can finally have a chance to experience the 4.21 upgrade patch and all its new goodies today (on the 20th of November) at 8 PM GMT, (9 PM CET, 3 PM EST, 12 PM PST). Join the fun! HOW TO OPT INTO BETA For those who do not know how to opt into the validation-branch build, here are the steps: 1. Right-click Post Scriptum and go to Properties at the bottom. 2. Next, go to the “BETAS”. 3. Press the dropdown menu and select “validation-branch”. (If you do not see…

November 20th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 5 “Performance”

Greetings everyone! Our work in upgrading Post Scriptum to 4.21 version of the Unreal Engine has been a 5 month long period that is finally showing us a bright light at the end of the tunnel. This week our testing team had the chance to try a playable build and the results have been very pleasant. Despite the existence of some (funny) gameplay breaking bugs… …the vast majority of testers reported a significant performance increase that they have never experienced before in past iterations. We will continue with more tests in forthcoming days, but so far performance and server stability…

November 1st, 2019

DEV BLOG / 0 COMMENTS.

FULL GAME AVAILABLE NOW

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