- April 23rd, 2020 -

Post Scriptum: Day of Days now available!

Greetings!

We are super excited to announce that the 3rd Chapter titled “Day of Days” is now available for download on Steam!

This is one massive update and brings a lot of changes, fixes and new additions to Post Scriptum, but before we get into the changes we want to thank you all for your support throughout the development of Post Scriptum, the game wouldn’t have been possible without the support from our players.

Now we understand that a lot of players were expecting the Carentan map alongside the 6. Fallschirmjägers, but due to the setbacks as explained in this post we are unable and unwilling to bring the map to you when it doesn’t meet our standards and expectations for quality. We will be working around the clock to get it out to you all.

On top of this, we are aware of the performance issues with Chapter 3. This is due to the scale and density in detail amongst other things. We will be working continuously over the next few weeks to bring the performance closer to Chapter 1 and 2.

We apologize for this inconvenience.

Moving onto some good news for the people who have been looking at getting Post Scriptum or existing players with friends who have been waiting for a perfect opportunity to get in on the action.


Starting today April 23rd at 10 AM PDT | 1 PM EDT | 7 PM CEST | 6 PM BST there will be a Free Weekend and a 25% Sale for Post Scriptum!

The Free Weekend will end on Sunday, April 26th at 1 PM PDT | 4 PM EDT | 10 PM CEST | 9 PM BST and the 25% Sale will end on Monday, April 27th at 10 AM PDT | 1 PM EDT | 7 PM CEST | 6 PM BST

Hopefully, this gives you all a chance to hop on and try Post Scriptum and maybe grab yourself a copy.

With so much new content coming we can’t show it all off here and still keep the announcement a reasonable size, but we highly encourage you to check out the devblog here that explains a lot of the new content and changes in detail.

Get your changelog below:

v2.0.594.14472 Changelog

[Chapter III]

  • Added two new maps (and Carentan to be released later): Utah Beach and St. Mere Eglise
  • Added M10 Wolverine, M18 Hellcat, M24 Chaffee (to be used in Armored gamemode), M8 Greyhound, Tiger II “Königstiger”, Chevrolet CCKW Truck, Willys Jeep (Normandy version)
  • Added new M1 Carbine, FG42, M1A1 Bazooka, Throwable Satchel
  • Added new Invasion Gamemode and multiple destroyable objectives
  • Added LCVP and LCT landing system
  • Added US 4th Infantry Division, 82nd and 101st Airborne.
  • Added German 91st Infantry Division and 6th Fallschirmjägerregiment.
  • Added more steerability to parachutes, revamped system and animations

[Core]

  • Fixed PIAT ranging
  • Fixed some projectile meshes
  • Fixed zoom levels across Mp34, Mas 38, Thompson, BAR and M7 Grenade launcher
  • Fixed shininess of french FOB tent
  • Fixed some LOD levels for Wehrmacht infantry
  • Fixed out of bounds not killing vehicles
  • Fixed damaged but alive player greying out
  • Fixed and improved paradrop landing sequence
  • Fixed soldiers disappearing in seats at certain angles
  • Fixed bayonets not perma killing
  • Fixed ZB26 to have only 20 rounds as box magazine on the weapon isn’t the one with a 30 round capacity
  • Fixed Browning animation issues
  • Fixed hand grenades to originate from a fixed position instead of the right hand to avoid clipping with the ground in certain situations
  • Fixed gamma setting now locking multiplayer
  • Fixed emplacement HUD still showing after being killed in it
  • Fixed ricochet effects spawning even if the round is penetrating
  • Fixed RAAS support manager for the commander
  • Fixed construction trucks resupplying enemy crates
  • Optimized multiple environment assets and fixed multiple collision issues
  • Fixed wreck code issues causing fps hitches
  • Fixed M1 Garand lowering animation
  • Fixed grease gun sound clicking
  • Added Sten bandolier to British Airborne Squad Leader
  • Added new base mesh variant with zeltbahn for Wehrmacht
  • Added throwable satchels to Airborne and 4th Infantry
  • Added default culling values for characters and vehicles at certain distances
  • Added new PS intro movie
  • Added new water explosions and new satchel charge explosions.
  • Optimized some Chapter II and III buildings
  • Optimization to background terrain, hedges and grass type
  • Optimized 3p and 1p animation code
  • Made character movement more responsive
  • Removed collision from skysphere
  • Removed soldier merge warnings in the log
  • Temporarily removed the ability to tow AT guns and trailers due to physics and performance issues.
  • Updated wood and concrete bullet hits. Updated Carentan weather BP. Updated muzzle flashes.
  • Updated concrete, brick and wood small arms impacts.
  • Reduced some unnecessarily high texture resolutions
  • the floor when throwing prone

[Vehicles]

  • Removed APC and Added APDS to the Churchill Mk IV
  • Removed left and right traverse on the Renault B1 hull gun
  • Removed side mudguard on Panzer V Panther hull armor
  • Removed useless collisions from turret MGs
  • Removed APHE round from 45mm and added it to the 75mm Hull gun on the Renault
  • Removed APC and Added APDS to the Cromwell
  • Renamed APDS from “Shot Mk9” to “Shot SV Mk.1” for the Churchill and Cromwell
  • Fixed Panzer IV D gun ranging
  • Fixed H35 damage type of AP rounds
  • Fixed Sdkfz 232 AP/HE round count
  • Fixed Sdkfz 232 total round count
  • Fixed SdKfz251 MG-34 ADS sight position
  • Fixed Cromwell APCBC/APDS/HE total round count
  • Fixed Churchill Mk IV APCBC/APDS/HE total round count
  • Fixed Tiger muzzle effects direction
  • Fixed the Panzer V Panther turret side armour from 80mm to 45mm
  • Fixed Char B1 Bis side radiator armour from 150mm to 40mm.
  • Fixed Somua S35 Side hull armour to 40mm, hull front armour from 35 to 50mm
  • Adjusted Char B1 Bis side armour from 110mm to 55mm
  • Fixed copulas counting as damage parts
  • Fixed Churchill MK IV front armour from 150mm to 105mm and fixed lower front armour to 90mm
  • Fixed vehicle overlay widget not going away on destruction
  • Optimized Coax MG Muzzle FX
  • Optimized all Exhaust FX
  • Adjusted Sdkfz 222 Ap/HE total rounds to 180
  • Adjusted the total round count for the APHE to 7 to Renault Char B1 .
  • Adjusted Sherman M4A3 APCBC amount count
  • Adjusted Somua S35 Front Glacial Armor into 3 separate pieces, Upper plate is set to 50mm, Middle plate is set to 35mm and the lower plate is set to 40mm
  • Adjusted Somua S35 Front Glacial Armor into 3 separate pieces, Upper plate is set to 50mm, Middle plate is set to 35mm and the lower plate is set to 40mm #2
  • Adjusted Panzer IV D Hull hatches set from 50mm to 30mm, Turret top armour changed from 30mm to 10mm
  • Adjusted Char B1 Bis hull front armor to 60mm, hull side armor to 55mm, hull top armor set to 25mm, hull rear armor set to 50mm
  • Adjust Sdkfz 222 hull armor to 10mm, upper glacis to 15mm, lower glacis to 10mm, front upper hull armor to 15mm
  • Adjusted Churchill round count to 36 HE, 18 APDS, 30 APCBC & Adjusted Cromwell round count to 35 HE, 8 APDS and 32 APCBC
  • Adjusted damage component positions for the Panzer V Panther
  • Adjusted hull side armour for the Hotchkiss H35
  • Adjusted hull side armour for the Char B1 Bis
  • Adjusted Panzer II front upper glacis hull armor to 30mm, front lower glacis to 35mm, front upper hull armor to 35mm, hull side armor to 15mm
  • Adjusted Panzer 38(t) front upper hull armor to 25mm, front upper glacis armor set to 10mm, front lower glacis armor set to 25mm, top hull armor set to 10mm, hull side armor set to 15mm, hull bottom armor set to 10mm & turret top armor set to 10mm
  • Adjusted Somua S35 Top hull armor to 25mm (Including hatches), Rear hull armor set to 25mm, hull side armor set to 40mm (Including hatches), track side rolled homogeneous armor set to 25mm & Turret front armor set to 55mm, turret top armor set to 30mm, cupola top armor set to 30mm
  • Adjusted Somua S35 Front upper armor set to 50mm, front middle armor set to 35mm, front lower armor set to 40mm, top hull armor to 25mm (Including hatches), Rear hull armor set to 25mm, hull side armor set to 40mm (Including hatches)& Turret front armor set to 55mm, turret top armor set to 30mm, cupola top armor set to 30mm
  • Adjusted Hotchkiss H35 Hull front glacial armor set to 20mm, Top hull armor set to 20mm & turret front armor set to 45mm, turret top armor set to 25mm, turret side armour set to 40mm
  • Adjusted Renault R35 Hull front upper armor to 32mm, hull front middle armor to 25mm, hull front lower armor to 32mm, Hull rear armor to 40mm & turret front armor to 45mm, turret cupola armor to 40mm
  • Adjusted Renault R35 Hull front upper armor to 32mm, hull front middle armor to 25mm, hull front lower armor to 32mm, Track mudguard armor to 5mm, Hull rear armor to 40mm & turret front armor to 45mm, turret cupola armor to 40mm
  • Adjusted Panzer III Hull rear armour from 50mm to 20mm, Turret top armour to 10mm
  • Adjusted Churchill MK IV Upper front glacial from 150mm to 100mm/190mm split from left to right respectively & Lower front glacial to 90mm
  • Adjusted the Churchill MK IV turret roof front armor to 90mm
  • Adjusted Cromwell turret ring armour from 40mm to 130mm
  • Added APHE “Obus de rupture Mle1910m” round to the Renault B1
  • Adjusted the Jagdpanzer IV L70 APCBC/APCR/HE total round count to real life value of 55 & Adjusted the Jagdpanzer IV L48 APCBC/APCR/HE total round count to real life value of 79, Adjusted Jagdpanzer IV L70/48 COAX MG to a total round count real life value of 600
  • Adjusted the Stug III APCBC/APCR/HE/SMOKE total round count to areal life value of 54
  • Adjusted the Stug III COAX MG to a total real life value of 600 rounds.
  • Adjusted the Panzer VI Tiger E1 APCBC/APCR/HE total round count to real life value of 92 & Adjusted the Panzer VI Tiger E1 COAX MG total round count to a real life value of 4800
  • Adjusted the Panzer V Panther APCBC/APCR/HE total round count to real life value of 79 & Adjusted the Panzer V Panther COAX MG total round count to a real life value of 5100
  • Adjusted the Panzer IV G APCBC/APCR/HE total round count to real life value of 87 & Adjusted the Panzer IV G COAX MG total round count to a real life value of 3000
  • Adjusted the Panzer III F APC/HE total round count to real life value of 99 & Adjusted the Panzer III F COAX MG total round count to a real life value of 2700
  • Adjusted the Sdkfz 234 Puma APC/APCR/HE total round count to real life value of 55 & Adjusted the Sdkfz 234 Puma COAX MG total round count to a real life value of 1050
  • Adjusted the Sdkfz 232 AP/HE total round count to real life value of 180 & Adjusted the Sdkfz 232 COAX MG total round count to a real life value of 1050
  • Adjusted the Sdkfz 251 MG34/MG42 total round count to real life value of 2010
  • Adjusted the Sdkfz 7 Flak38 AP/APCR/HE total round count to real life value of 280
  • Adjusted the Sherman Firefly APC/APCBC/HE/SMOKE total round count to real life value of 77 & Adjusted the Sherman Firefly COAX MG total round count to a real life value of 5000
  • Adjusted the Sherman M4A3 AP/APCBC/APCR/HE/SMOKE total round count to real life value of 97 & Adjusted the Sherman M4A3 COAX MG total round count to a real life value of 4750
  • Adjusted the Churchill MK IV APC/APCBC/APDS/HE total round count to real life value of 84 & Adjusted the Churchill MK I COAX MG total round count to a real life value of 9450
  • Adjusted the Cromwell AP/APCBC/APDS/HE total round count to real life value of 75 & Adjusted the Churchill MK I COAX MG total round count to a real life value of 4950
  • Adjusted the M5 Stuart AP/APC/HE total round count to real life value of 133 & Adjusted the M5 Stuart COAX MG total round count to a real life value of 6250
  • Adjusted the T-17 Staghound APC/HE total round count to real life value of 103 & Adjusted the T-17 Staghound COAX MG total round count to a real life value of 5250
  • Adjusted the Daimer AC AP/APCBC/HE total round count to real life value of 103 & Adjusted the Daimler AC COAX MG total round count to a real life value of 2700
  • Adjusted the Matilda Mk II AP/APCBC/HE total round count to real life value of 93 & Adjusted the Matilda Mk II COAX MG total round count to a real life value of 2925

 

Sincerely,
Periscope Games

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