Update v1.0.91 – Changelog

Hello everyone, Since our livestream Friday, some of our community members on Discord were testing Arnhem for the very first time and we have to say, the map was extremely well received. A few collision issues here and there as well as some game design tweaking is needed in order to make this new map live on the public branch, but this is very promising. A new patch is coming your way today! And this time, it is all about optimization with some heavy shader tweaking and love for the logistic section! Here are some of the main changes to…

September 24th, 2018


Operation Market Garden: Day 1

September 17th, 1944, exactly 74 years ago, the British 1st Airborne Division jumped out of C-47 Skytrains and landed in Horsa gliders onto the fields near Oosterbeek & Heelsum outside Arnhem. It was a beautiful sunny day without much resistance from German garrisons.  Alongside the 101st Airborne dropped on the outskirts of Eindhoven and the 82nd Airborne at Nijmegen. All with the clear objective to seize key bridges as soon as possible, for Montgomery and the tank corps to push up straight north to Arnhem. On this anniversary it is important for us to respect the fallen and recognize the…

September 17th, 2018


Upcoming Patch

Hello everyone, Since in our last letter, we said we would increase our communication with the community, here are some updates about what’s going on internally and most importantly, what you guys should expect in the very near future. We are currently working on a patch with the following changes and more. A new vehicle will soon be available to both Wehrmacht and Waffen SS, the Sdkfz.7 with a Flak 38 mounted on its flatbed. This vehicle will not have any section restriction. You will also be able to man a few emplaced Flak 36 88mm shielded and unshielded on…

August 13th, 2018


Open letter from Periscope Games

We want to write this open letter to our followers, fans and the most recent customers of Post Scriptum to update on the current situation of the project and address concerns about the game’s launch. We apologize beforehand for the honest mistake (and we can’t sincerely stress this enough) that the outdated information on our Steam page has caused some customers to feel mislead. Despite being such a small team, we had imposed upon ourselves a rigorous schedule up until release which, inevitably lead to some unfortunate errors. Some minor, but also others quite serious like the current case. In…

August 10th, 2018


Post Scriptum Released on Steam (PC)

It has been two years and it all still feels quite surreal to be here today. Post Scriptum started as a mod with the idea of creating the tactical game of our dreams. The team made a lot of personal sacrifices without the knowledge that this mere passion would develop into a professional product that so many others would able to enjoy. That passion has been put to the ultimate test, transforming a dream into an entity that requires production planning, deadlines and inter-team cooperation; all whilst under the immense pressure to deliver not only an outstanding game, but one…

August 9th, 2018


Open Beta Now Available

We would like to announce that the Open Beta is now available to play of Post Scriptum! Those who Pre-Order will get instant access and will be able to play 24/7 until our release on August 9th, 2018. To celebrate we’d like to release a teaser trailer for you to enjoy! Beta FAQ What is the Open Beta? The Open Beta will run from July 18th till August 9th, 2018 and will be playable 24/7 during that time. This period will allow us to collect important information in order to resolve bugs and optimization in time for the release of…

July 18th, 2018


Release date postponed, Beta access from next week.

Dear PS Community, We want to thank everyone for your support and helping us with our previous week-end tests of Post Scriptum. It has been truly amazing for us to see the positive reception during our past public playtests from live streams to the comments being shared. However, we realize that there are still bugs and issues keeping you from enjoying the game to the fullest. We really value you as our community and want to ensure our game is the best we can have it for release. After this past weekend test, we recognize that there are still issues…

July 12th, 2018


Hotfix Deployed & Test Extended

Last night we deployed a hotfix which has resolved the server crash issue. We understand that this problem made it difficult to play with frequent crashes. With that we have decided to extend the playtest until: Monday July 9th @ 8AM GMT / 4AM EST / 10AM CET. Thanks for playing Post Scriptum! You can still get into the testing by pre-ordering. Changelog – Server crash fix – Bush collision was made a bit smaller – Puddle Impact fix

July 8th, 2018


Weekend Test Now Open!

Our testing build is now online and you can now experience the iconic paradrop as British Airborne troops jump out of waves of C-47 Skytrains along with Commander Artillery Barrages. Pre-order to get instant access to our testing weekend. Changelog -Gameplay: New spawn restriction on MSP (restriction visible on the minimap as SL, or MSP driver) -Gameplay: Commander icon on the minimap -Gameplay: Sniper sway is smoother -Gameplay: Markers are visible over greater distance -Gameplay: Engine torque fixed on multiple vehicles -Gameplay: Pontoon can no longer be destroyed or un shoveled -Gameplay: Armored and Logi section can only be locked…

July 7th, 2018


Playtest this Weekend, July 6 – 8

We would like to announce an upcoming Public Play-test this weekend from Friday, July 6th @ 6PM GMT / 8PM CET / 2PM EST until Sunday, July 8th @ 8AM GMT / 10AM CET / 4AM EST.  To start our play-test, we will be hosting a very special Live Tea Time with the Devs** at 6PM GMT / 8PM CET / 2PM EST on July 6th. We will be broadcasting on our official It’s not to be missed! Watch live video from PostScriptumOfficial on If you have not already pre-ordered Post Scriptum. You can access to the testing weekend…

July 4th, 2018