FROM THE MAIL ROOM

Chapter 2 Reveal Trailer now released!

  With the end of Chapter I “The Bloody Seventh” and release of 4.21, Post Scriptum Chapter II “Plan Jaune” is coming to Post Scriptum soon. The Battle For France has just begun.   Sincerely, Periscope Games

December 6th, 2019

DEV BLOG / 0 COMMENTS.

Major Update now available v2.0.13.12217 + Steam Autumn Sale!

Greetings everyone! Before we delve further into this major update, we want to thank everyone who participated and helped us in the Public Playtest that ran this weekend. You guys are awesome!   Six months ago, we started the process of updating Post Scriptum to Unreal Engine 4.21 from the current 4.16 version. This update brings a lot of noticeable improvements to both the client and the server. Furthermore, with this release we want to announce that Post Scriptum will be 25% off during the Steam Autumn sale. So if you have been waiting to try it or have friends…

November 25th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 6 “Playtest”

  Greetings everyone! We are happy to announce that players can finally have a chance to experience the 4.21 upgrade patch and all its new goodies today (on the 20th of November) at 8 PM GMT, (9 PM CET, 3 PM EST, 12 PM PST). Join the fun! HOW TO OPT INTO BETA For those who do not know how to opt into the validation-branch build, here are the steps: 1. Right-click Post Scriptum and go to Properties at the bottom. 2. Next, go to the “BETAS”. 3. Press the dropdown menu and select “validation-branch”. (If you do not see…

November 20th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 5 “Performance”

Greetings everyone! Our work in upgrading Post Scriptum to 4.21 version of the Unreal Engine has been a 5 month long period that is finally showing us a bright light at the end of the tunnel. This week our testing team had the chance to try a playable build and the results have been very pleasant. Despite the existence of some (funny) gameplay breaking bugs… …the vast majority of testers reported a significant performance increase that they have never experienced before in past iterations. We will continue with more tests in forthcoming days, but so far performance and server stability…

November 1st, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 4 “Sound”

Hey everyone! During the conversion to UE4 version 4.21, we’ve had some time to look into how we can improve player feedback for armored gameplay, both inside tanks and infantry around them. Vast improvements have been made to tank shell flyby audio in terms of design and how they work, only triggering at correct distances from the player and having a more realistic and most importantly, visceral feel. There are also different flyby variants dependant on shell size. HE and AP shells of all sizes have had an impact and explosion audio revamps, AP now has a much more distinct…

October 16th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 3 “Roadmap”

Hey everyone! Throughout the past few weeks we have been reading your feedback and suggestions on how to improve PS for the better. We have put together a roadmap that outlines the plans for Post Scriptum over the foreseeable future.  Please keep in mind that the order of the items on the roadmap does not represent the release schedule of the content. ROADMAP (You can press the image to enlarge the roadmap)   During our ongoing work on the roadmap, our level designers have been revamping the older and newer maps with new visuals. Below you can use the interactive…

October 10th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 2 “Animations”

Greetings everyone! In the first Mini Devblog, we spoke about the changes we made to the maps and visuals of the game.  As work continues on the Unreal Engine 4.21 upgrade, our artists have been remaking and improving outdated animations. The goal was to bring them up to new standards and provide a more visceral and polished feel to the general handling of the weapons.   The following video shows the updated animations of the Gewehr 41, STG44, Walther P38, and the M1A1 Thompson Next to the weapon animation changes, work has also been undergoing on the character movement animations…

October 4th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 1 “Landscape”

Greetings! As some of you may already know, we were in the process of upgrading the Unreal Engine 4.16 version to 4.21. This milestone has been achieved in the previous month. However, we are going through a mountain of bugs, broken features and visual corrections that have been caused by the engine upgrade. At the moment, we are dealing with issues in several fields, such as UI or vehicle mechanics. In parallel to the hard work of our programmers who are working on fixing core components of the game, the artists have been working on audio changes, updated animations, visual…

September 27th, 2019

DEV BLOG / 0 COMMENTS.

4.21 SITREP & Company Trip

Hey everyone! Time for a little update. Since we released the Gore Patch, which was the last patch of UE 4.16 we have shifted the team over to working with getting the upgrade to 4.21 finished. (More on that later) ARNHEM EVENT First of all, as some of you might know we had some of our team members take a trip to Arnhem for an event known as “The Game”, hosted by the Bridge To Liberation organization. This was very exciting to us as we had the opportunity to see Post Scriptum on the big screen! Not only that but the…

September 4th, 2019

DEV BLOG / 0 COMMENTS.

Gore update now available – v1.0.641.9927 released!

Hello everyone, First of all, before we get into what changed in this exciting patch, we would like to start off by thanking the entire community who was of great help getting this patch ready over the last few days in various public testing events! Thanks guys, you rock! Now, let’s get to it. A little over a month ago, we decided to patch the game one last time before we moved on to Unreal Engine 4.21. While this process is still slowly and painfully ongoing by our coding department, we decided to patch one more time on UE 4.16…

July 26th, 2019

DEV BLOG / 0 COMMENTS.

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