4.21 SITREP & Company Trip

Hey everyone! Time for a little update. Since we released the Gore Patch, which was the last patch of UE 4.16 we have shifted the team over to working with getting the upgrade to 4.21 finished. (More on that later) ARNHEM EVENT First of all, as some of you might know we had some of our team members take a trip to Arnhem for an event known as “The Game”, hosted by the Bridge To Liberation organization. This was very exciting to us as we had the opportunity to see Post Scriptum on the big screen! Not only that but the…

September 4th, 2019


Gore update now available – v1.0.641.9927 released!

Hello everyone, First of all, before we get into what changed in this exciting patch, we would like to start off by thanking the entire community who was of great help getting this patch ready over the last few days in various public testing events! Thanks guys, you rock! Now, let’s get to it. A little over a month ago, we decided to patch the game one last time before we moved on to Unreal Engine 4.21. While this process is still slowly and painfully ongoing by our coding department, we decided to patch one more time on UE 4.16…

July 26th, 2019


Steam Summer Sale and Development Sit Rep

Hey everyone, Steam Summer Sale is here and Post Scriptum is a HOT 40% off until July 9th! Pick up Post Scriptum while it’s on sale just in time for our soon coming releases, which we have an update on for you all below!   As of last week we have began the process of the upgrade to Unreal Engine 4.21 and the work has been ongoing by our programmers, along with help and guidance from our publisher Offworld Industries who have recently undergone the same upgrade. This process is notoriously difficult and the fallout of the upgrade is a…

June 26th, 2019


Post Scriptum Free Weekend

As we approach the 75 year anniversary of D-Day, we felt it only right that we contribute toward the remembrance of such a significant date in our history by opening our doors and offering everyone the Post Scriptum experience for the weekend! Kicking off on Thursday and running until Sunday the game will be free to try on steam! But if the weekend isn’t long enough for you, don’t worry, you can take advantage of our biggest ever sale! Post Scriptum will be available with 40% off in the steam store! Jump in from tomorrow. See you on the battlefield…

June 5th, 2019


Grave Now Available – v1.0.487.9205 Released

v1.0.487.9205 is now available for download! Detailed release preview:   Changelog: -Add: New map “Grave” -Add: Main menu overhaul -Add: Tutorial and wiki added to main menu -Add: Local play enabled for the training range -Add: Loading screen for each map and game mode -Add: Weapons can now be rested on nearby surface -Add: Tactical HUD now replaces the compass key -Add: Tank sight can now be ranged -Add: Air friction to tank shell (drop) -Add: Shells now lose penetration factor over distance based on real life data -Add: New shell types APC and APCBC -Add: Kill volume under…

May 30th, 2019


Grave Update Releases 30th May 2019

We are pleased to announce that our latest update for The Bloody Seventh chapter will be releasing on Thursday 30th May 2019. This will be the final map and conclusion of the first theatre following Operation Market Garden before we begin to explore the other areas of the Second World War with future expansions.   Grave   Grave is a 3x3km map which features para drops on both sides of the landmark bridge at the start of the battle. The American forces jumping into Grave will need to capture both sides of the bridge before heading toward the city center,…

May 29th, 2019


Best Now Available – Version 1.0.338 Released

    ‘Best’ is the most recent map to release in our Bloody Seventh chapter. This narrow map, which features hilly terrain and intense close quarter urban battles, has been inspired by one of the real locations of Operation Market Garden but with some added variety to the environment, which we hope will offer players a different challenge to those that our other maps offer. Be it in on top of a hill or at the bottom of a muddy ditch, the enemy is always closer than you think. – 2km x 0.8km – Influenced by the real location of…

March 22nd, 2019


Post Scriptum – Armoured Now Available

Today, we are thrilled to announce that we are releasing the next instalment in the Post Scriptum chapter series!! POST SCRIPTUM – ARMOURED is now available to all Post Scriptum owners. If you haven’t seen it yet, we had an amazing event last weekend with content creators crewing their favourite tanks and engaging in 12 v 12 battles. A lot of clips and videos of that event are already on YouTube and below is our announcement trailer that we released just before the event. Post Scriptum – Armoured Trailer   Ammo Bag for infantry Also coming with this update is…

March 8th, 2019


Offworld at PAX

Our Publisher, Offworld Industries will be showing off what’s going on in the world of Post Scriptum and their game Squad at PAX East this year, so if you’re heading to the event please swing by and say hello! There might even be some other fun stuff in the booth with us, not counting our developers and community volunteers, of course! You’ll find us in the bottom left corner of the Expo Hall Map, Booth 10126. VOLUNTEERS HAVE BEEN PICKED We’ve selected and notified our chosen volunteers. Which means that if you haven’t received an email from us, you weren’t…

March 5th, 2019


Post Scriptum – Armoured arriving 8th March

This is Armoured! On March 8th we will be releasing our newest update for Post Scriptum – Armoured. This brand-new game mode will pit teams against each other in multi-crew 12v12 vehicle warfare, taking place across huge battlefields with up to 64 players! Commander. Tank. Recon. Choose your vehicle and work together to wipe out the opponent’s tickets through capturing the objectives and destroying enemy vehicles! To help showcase this new mode, we have an event on Saturday 2nd March at 8PM GMT / 9 PM CET / 3PM EST where a host of content creators will be trying the…

March 1st, 2019