FROM THE MAIL ROOM

Plan Jaune + Free Weekend Announcement

Greetings everyone!  2020 is already off to a great start with the Plan Jaune release on the 9th of January. From that day until the 13th there will be a Free Weekend with a 25% discount. Invite your friends and spread the word!    On the 8th of January at 8 PM GMT there will be a first look event for content creators. SheriffEli, Shermanator, Squire, Bikeman, DiplexHeated, Nano, Rimmy, Digby, FriendlyNikolai and many others will make an appearance. We will release the full list of confirmed guests 1 day prior, on the 7th. Stay tuned!    See you very soon…

January 3rd, 2020

DEV BLOG / 0 COMMENTS.

Plan Jaune Release Date

Greetings everyone!   Thanks to our community of testers we have extensively tuned Plan Jaune and have set a release date of this free expansion on the 9th of January with a Free Weekend and a 25% discount. Post Scriptum’s recreation of Plan Jaune (also known as “Fall Gelb”), will include the French Army and Wehrmacht (1940 version), 2 new maps (Stonne and Dinant) and another one coming later, as well as multiple new vehicles and weapons.    PLAN JAUNE TRAILER   If you’d like to recap on all of this content, just click on either Stonne or Dinant devblogs…

December 22nd, 2019

DEV BLOG / 0 COMMENTS.

Post Scriptum 50% off for Steam Winter Sale

  Greetings everyone!   Post Scriptim is 50% off during this Winter Sale campaign! So if you have been waiting to try it or have friends who might be interested, now is the perfect time to grab yourself a copy! Six months ago, we started the process of updating Post Scriptum to Unreal Engine 4.21 from the current 4.16 version. This update brings a lot of noticeable improvements to both the client and the server.     The latest major updates brings:  Major performance improvement Arnhem Range revamp (can be played on local) New Visuals New Sounds New Animations Smoother…

December 21st, 2019

DEV BLOG / 0 COMMENTS.

Chapter II Devblog – “Dinant”

Greetings! It’s time for us to talk about the second map you will be getting with the launch of Plan Jaune called Dinant. A third map will be coming later.   DINANT   The city of Dinant is located north of the Ardennes forest in Belgium and took part in the fighting to defend Belgium and stop the German advance across the river Meuse. The city saw considerable combat between the French and Belgium forces against the German Panzer divisions including Rommel’s 7th Panzer “Ghost Division” as they would be nicknamed.   After the battle, Dinant itself lay in ruins…

December 13th, 2019

DEV BLOG / 0 COMMENTS.

Chapter II Devblog – “Stonne”

Greetings! POST SCRIPTUM: PLAN JAUNE Plan Jaune is the French translation of Fall Gelb (Case Yellow), an offensive operation that consisted of the armoured forces of Germany pushing through the Ardennes to encircle and cut off the British and French troops. A war plan that had dramatic repercussions in the Battle of France in 1940.  This is the historical background that you will soon be a part of in Post Scriptum. Plan Jaune will bring you 3 maps (1 of them coming after launch), the French Army and Wehrmacht (1940 version), along with countless new vehicles and weapons.   STONNE…

December 6th, 2019

DEV BLOG / 0 COMMENTS.

Chapter 2 Reveal Trailer now released!

  With the end of Chapter I “The Bloody Seventh” and release of 4.21, Post Scriptum Chapter II “Plan Jaune” is coming to Post Scriptum soon. The Battle For France has just begun.   Sincerely, Periscope Games

December 6th, 2019

DEV BLOG / 0 COMMENTS.

Major Update now available v2.0.13.12217 + Steam Autumn Sale!

Greetings everyone! Before we delve further into this major update, we want to thank everyone who participated and helped us in the Public Playtest that ran this weekend. You guys are awesome!   Six months ago, we started the process of updating Post Scriptum to Unreal Engine 4.21 from the current 4.16 version. This update brings a lot of noticeable improvements to both the client and the server. Furthermore, with this release we want to announce that Post Scriptum will be 25% off during the Steam Autumn sale. So if you have been waiting to try it or have friends…

November 25th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 6 “Playtest”

  Greetings everyone! We are happy to announce that players can finally have a chance to experience the 4.21 upgrade patch and all its new goodies today (on the 20th of November) at 8 PM GMT, (9 PM CET, 3 PM EST, 12 PM PST). Join the fun! HOW TO OPT INTO BETA For those who do not know how to opt into the validation-branch build, here are the steps: 1. Right-click Post Scriptum and go to Properties at the bottom. 2. Next, go to the “BETAS”. 3. Press the dropdown menu and select “validation-branch”. (If you do not see…

November 20th, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 5 “Performance”

Greetings everyone! Our work in upgrading Post Scriptum to 4.21 version of the Unreal Engine has been a 5 month long period that is finally showing us a bright light at the end of the tunnel. This week our testing team had the chance to try a playable build and the results have been very pleasant. Despite the existence of some (funny) gameplay breaking bugs… …the vast majority of testers reported a significant performance increase that they have never experienced before in past iterations. We will continue with more tests in forthcoming days, but so far performance and server stability…

November 1st, 2019

DEV BLOG / 0 COMMENTS.

4.21 Mini Devblog 4 “Sound”

Hey everyone! During the conversion to UE4 version 4.21, we’ve had some time to look into how we can improve player feedback for armored gameplay, both inside tanks and infantry around them. Vast improvements have been made to tank shell flyby audio in terms of design and how they work, only triggering at correct distances from the player and having a more realistic and most importantly, visceral feel. There are also different flyby variants dependant on shell size. HE and AP shells of all sizes have had an impact and explosion audio revamps, AP now has a much more distinct…

October 16th, 2019

DEV BLOG / 0 COMMENTS.

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