4.21 Mini Devblog 1 “Landscape”
As some of you may already know, we were in the process of upgrading the Unreal Engine 4.16 version to 4.21. This milestone has been achieved in the previous month. However, we are going through a mountain of bugs, broken features and visual corrections that have been caused by the engine upgrade.
At the moment, we are dealing with issues in several fields, such as UI or vehicle mechanics. In parallel to the hard work of our programmers who are working on fixing core components of the game, the artists have been working on audio changes, updated animations, visual enhancements and new gameplay additions.
The Mini Devblog will be a series to keep you updated through this journey and provide you with information about the state of Post Scriptum on UE 4.21.
Expect more news in the upcoming weeks!
Landscape & Graphical Improvements
The first entry in the Mini Devblog series will be about the work that has been going into visual enhancements of the maps.
The arrival of the 4.21 update led to a series of broken meshes and shaders and proved to be an excellent chance for our artists to try and improve the visual aspect of the game.
As seen in the images, ground materials, post-processing and undergrowth were changed to get more color into the Netherlands and make the environment appear more vibrant and lush. The overall image is also much sharper and clearer, compared to the past.
We hope you are all as excited as we are to see the Unreal Engine 4.21 come to life in Post Scriptum. We will make sure to regularly keep you informed on what progress is being made on the upgrade.