
4.21 Mini Devblog 4 “Sound”
Hey everyone! During the conversion to UE4 version 4.21, we’ve had some time to look into how we can improve player feedback for armored gameplay, both inside tanks and infantry around them. Vast improvements have been made to tank shell flyby audio in terms of design and how they work, only triggering at correct distances from the player and having a more realistic and most importantly, visceral feel. There are also different flyby variants dependant on shell size. HE and AP shells of all sizes have had an impact and explosion audio revamps, AP now has a much more distinct…